I am a huge fan of The Gamers’ Tactical Combat Series. It was a wargaming revelation to me when I bought ‘Objective Schmidt’ back in the early 90’s. A decade later, I made my first tentative efforts at making a graphic representation of a later game in the series, ‘GD ’40’. I am posting up here some of those efforts, cleaned up with Photoshop. The colour has not reproduced very faithfully, unfortunately, perhaps because it was originally done in watercolour – the greens have gone positively luminous! This would be one of the stories to be continued in a future emagazine, if it ever comes to pass.
Below are the op sheets for the French initial defence and the German plan of assault.
I decided to follow one individual soldier from each army, with plans to tell their stories in more detail, using ASL as a ‘window’ game when necessary. The first page here below features the present tense narrative of Axel Mauthner, private in 1st Company, I Battalion Gross Deutschland Regiment. His unit received a nasty surprise on reaching the Start Line north of Stonne (which can be seen in I Battalion’s Op Sheet above):
In my next post I will show the results of the bombardment on Stonne and the subsequent assault by the Gross Deutschland Regiment.
The big project of Graphic Wargames this year is to create a graphic story based on the 1914 campaign in north-western France and Belgium, using the excellent recently published design by Mike Resch, ‘1914, Offensive à Outrance’ (GMT Games). Mike has kindly given me access to the game graphics which will enable me to make a graphic AAR of the campaign. My intention is to follow the fortunes of two soldiers, one French and one German, throughout those dramatic first months of the war, and to make a graphic novel out of their story.
‘1914, Offensive à Outrance’ will tell the story at the level of division/brigade:
Then there will be a ‘window’ from division to battalion level (as in the lower illustration above), using the rules of ‘La Fleur au Fusil’ (Vae Victis) to fight the engagements in which the characters’ divisions are involved.
Further ‘windows’ will simulate the action at platoon and finally squad/individual soldier in order to tell exactly what happens to my two fictional characters, and the result will be made into a graphic story. The game will write the story.
This is obviously a BIG project, and my idea, if I get enough interest in the project, will be to publish the story serially as part of an emagazine which will involve other stories from other games (like the ‘En Pointe Toujours’ sample in my first post). In future posts I will outline ideas I have been working on for other games.
Please do drop me a line at ian.hamilton@sfr if you are interested in being put on the provisional list for a future emagazine.